ENRU

👑 VIP calculator

How to use. What it calculates How many points you need from your level to the target. How to use Set the current level and the target with the buttons. In any chat vip 60 90 — points from 60 to 90 vip 50 — every bonus of level 50 Also shown Which bonuses grow and by how much, and the full bonus list of any level from 1 to 100. VIP 67 → VIP 94 Points needed: 30 888 000 Total to target: 31 334 000 What you gain • Food Production: 850% → 4300% • Wood Production: 850% → 4300% • Stone Production: 850% → 4300% • Iron Production: 850% → 4300% • Silver Production: 850% → 4300% • Troops per March: 1525% → 1605% • March Speed: 675% → 1350% • Offense of All Troops: 295% → 835% • Health of All Troops: 295% → 835% • Defense of All Troops: 295% → 835% • Troop Capacity: 910% → 1720% • Caravan Capacity: 135000% → 270000% • Scouts per March: 615% → 1015% • Sawmill Capacity: 22500% → 145000% • Farm Capacity: 22500% → 145000% • Quarry Capacity: 22500% → 145000% • Mine Capacity: 22500% → 145000% • Manor Capacity: 23500% → 146000% • Troop Offense Against Tier I: 155% → 255% • Troop Offense Against Tier II: 80% → 155% • Troop Offense Against Tier III: 80% → 155% • Troop Offense Against Tier IV: 80% → 120% • Troop Offense Against Tier V: 80% → 120% • Troop Offense Against Tier VI: 80% → 120% • Troop Offense While Capturing Fortresses: 1050% → 1750% • Troop Defense While Capturing Fortresses: 1050% → 1750% • Troop Health While Capturing Fortresses: 1050% → 1750% • Troop Offense While Defending Fortresses: 725% → 1050% • Troop Defense While Defending Fortresses: 725% → 1050% • Troop Health While Defending Fortresses: 725% → 1400% • Multiple Refreshes and Completion of Personal Quests: 50000 → 100000 • Multiple Refreshes and Completion of Clan Quests: 50000 → 100000 • Multiple Refreshes and Completion of Elite Quests: 50000 → 100000 • Troop Offense in an Attack on Cities: 0% → 2400% • Troop Defense in an Attack on Cities: 0% → 2400% • Troop Health in an Attack on Cities: 0% → 2400% • Troop Offense While Defending Cities: 350% → 500% • Troop Defense While Defending Cities: 280% → 400% • Infirmary Capacity: 100% → 600% • Defense Offense Against Tier IV: 310% → 400% • Defense Offense Against Tier V: 290% → 350% • Defense Offense Against Tier VI: 120% → 150% • Offense During an Attack Against Tier I: 400% → 600% • Offense During an Attack Against Tier II: 250% → 425% • Offense During an Attack Against Tier III: 250% → 400% • Offense During an Attack Against Tier VI: 250% → 450% • Offense During an Attack Against Tier V: 250% → 375% • Offense During an Attack Against Tier VI: 250% → 350% • Offense During an Attack Against Tier VII: 200% → 250% • Warriors in City Onslaught: 230% → 1255% • Tier VIII Warrior Offense in Cities: 140% → 680% • Tier VIII Warrior Defense in Cities: 70% → 380% • Tier VIII Warrior Health in Cities: 70% → 380%
Current: 67
Target: 94