📖 Resilience
10-level knowledge — 34
• Infirmary Capacity I — 300%
• Melee Defense — 150%
• Cavalry Defense — 150%
• Ranged Defense — 150%
• Melee Health — 150%
• Cavalry Health — 150%
• Ranged Health — 150%
• Number of Warriors on a March I — 100%
• Killer Defense — 150%
• Siege Defense — 150%
• Killer Health — 150%
• Siege Health — 150%
• Scout Defense — 150%
• Scout Health — 150%
• Training Limit I — 200%
• Tier IX Warrior Health — 150%
• Tier IX Warrior Defense — 150%
• Troop Defense I — 200%
• Troop Defense When Guarding Fortresses — 200%
• Troop Defense When Defending Towns — 200%
• Troop Health I — 200%
• Troop Health When Guarding Fortresses — 200%
• Troop Health When Defending Towns — 200%
• Infirmary Capacity II — 300%
• Tier IX Warrior Defense During an Attack — 150%
• Tier IX Warrior Health During an Attack — 150%
• Troop Defense When Attacking Towns — 200%
• Troop Defense When Capturing Fortresses — 200%
• Troop Health When Attacking Towns — 200%
• Troop Health When Capturing Fortresses — 200%
• Training Limit II — 300%
• Troop Defense II — 250%
• Troop Health II — 250%
• Number of Warriors on a March II — 125%
5-level knowledge — 5
• Cavalry Health Against Ranged — 5%
• Ranged Health Against Killers — 5%
• Killer Health Against Siege — 5%
• Siege Health Against Melee — 5%
• Melee Health Against Cavalry — 5%
Knowledge names are in English, as in the source.