ENRU

📖 Resilience

10-level knowledge — 34 • Infirmary Capacity I — 300% • Melee Defense — 150% • Cavalry Defense — 150% • Ranged Defense — 150% • Melee Health — 150% • Cavalry Health — 150% • Ranged Health — 150% • Number of Warriors on a March I — 100% • Killer Defense — 150% • Siege Defense — 150% • Killer Health — 150% • Siege Health — 150% • Scout Defense — 150% • Scout Health — 150% • Training Limit I — 200% • Tier IX Warrior Health — 150% • Tier IX Warrior Defense — 150% • Troop Defense I — 200% • Troop Defense When Guarding Fortresses — 200% • Troop Defense When Defending Towns — 200% • Troop Health I — 200% • Troop Health When Guarding Fortresses — 200% • Troop Health When Defending Towns — 200% • Infirmary Capacity II — 300% • Tier IX Warrior Defense During an Attack — 150% • Tier IX Warrior Health During an Attack — 150% • Troop Defense When Attacking Towns — 200% • Troop Defense When Capturing Fortresses — 200% • Troop Health When Attacking Towns — 200% • Troop Health When Capturing Fortresses — 200% • Training Limit II — 300% • Troop Defense II — 250% • Troop Health II — 250% • Number of Warriors on a March II — 125% 5-level knowledge — 5 • Cavalry Health Against Ranged — 5% • Ranged Health Against Killers — 5% • Killer Health Against Siege — 5% • Siege Health Against Melee — 5% • Melee Health Against Cavalry — 5% Knowledge names are in English, as in the source.